The other sacred cow is video games, hyperviolent, hyper sexual, addictive video games. Those games teach kids to act out by getting weapons, and going into corridors and rooms to seek out and slaughter as many people as possible. Those games teach them to hijack cars and kill people for fun and profit.
The other sacred cow is video games, hyperviolent, hyper sexual, addictive video games. Those games teach kids to act out by getting weapons, and going into corridors and rooms to seek out and slaughter as many people as possible. Those games teach them to hijack cars and kill people for fun and profit.
But no! No connection to kids and young adults that go and do that. Nothing to see here folks! Profits are sacred!
The US Army showed that simply by training troops to shoot at human looking profile targets, they could multiply their force factor by about 5 times. Prior targets were bullseye targets. Troops would fire with intent to kill about 15% of all shots fired. After profiles? It reversed. About 15% were not fired with intent.
The other sacred cow is video games, hyperviolent, hyper sexual, addictive video games. Those games teach kids to act out by getting weapons, and going into corridors and rooms to seek out and slaughter as many people as possible. Those games teach them to hijack cars and kill people for fun and profit.
But no! No connection to kids and young adults that go and do that. Nothing to see here folks! Profits are sacred!
The US Army showed that simply by training troops to shoot at human looking profile targets, they could multiply their force factor by about 5 times. Prior targets were bullseye targets. Troops would fire with intent to kill about 15% of all shots fired. After profiles? It reversed. About 15% were not fired with intent.
Since then, the military has improved simulation.
Video games are training simulators.